Note: To carry these settings over to renders, you have to Match Settings…/Update CineRender settings from Basic after switching the engine to CineRender by MAXON.ĥ., Apply the Surface Overrides on the element with the new Surface. If still won’t work, try a larger image or clearer pattern.) If the linework of the patch is too thin or the image resolution is small, the texture preview might show black, but by changing the sizes, the preview sphere at the top left should still reflect the pattern. Search for a texture and verify that it has the same sizes as the Fill strokes earlier (Use a PNG image that has transparency.Add the newly created Vectorial Hatching.Change Surface Color (the default representation of uncut Surfaces in 3D Document).The new Surface must have transparency, so the easiest is to Duplicate an existing transparent Surface, such as Glass. Set the availability (must be Cover Fill at least), screen-only pattern (for previews in the lists) and verify that the Stroke sizes reflect the actual size.ģ., Once the Fill is created, go to the Surface settings. Then select and Copy them.Ģ., Create a new Symbol Fill and Paste the drawing elements. The Surface we need must be transparent and must have a vectorial hatching (Fill) at the same time, so let’s create the Fill first.ġ., Draw the segments of the Fill with the actual size, using Lines and/or Arcs. By default the 3D Document will show only the color of the Surface. In this example it is a 1m long, 1m high wall, with a Basic structure of 1mm thickness only.
Let’s see how to tweak the attributes to achieve this.Īs a start, create the element that is supposed to represent the mesh. Transparency and Vectorial Hatches are some nice features of the 3D Documents, so the wish of combining these two for a single surface at some point (for example displaying mesh-like surfaces) is quite reasonable.